Wolves are class A pets.
It is recommended to use these pets from 100 to 172 power level of your character.
The number of elemental eggs required to summon a pet and its evolutions:
Summoning - 80 pcs.
Evolution 1 - 160 pcs.
Evolution 2 - 350 pcs.
Evolution 3 - 680 pcs.
Evolution 4 - 1350 pcs.
Evolution 5 - 1700 pcs.
| Lux Wolf | ||
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Light Charge. The wolf makes a dash for its quarry. An explosion with a 3 radius occurs where it lands dealing the opponents 200% pet damage as well as extra Holy damage, equaling 60% pet damage over 3 sec. Holy damage is increased by 60% with a 20% chance of hitting. |
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Majestic Howling. The wolf lets loose a deafening howl. Enemies in a 3 radius get the Fear status effect for 3 sec with a chance of 50%. The wolf and its master receive +25% to damage from basic attacks. There is a 20% chance of enemy status changing to Terror instead of Fear. |
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Noble Pack. A pack of ghost wolves attacks random enemies dealing 400% pet damage 4 times. Subsequent attacks on the same target deal only 30% damage. Critical damage dealt by opponents is lowered by 350% for 4 sec. The wolves deal 100% more damage with a 20% chance of hitting. |
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| Umbra Wolf | ||
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Phantom Charge. The wolf makes a dash for its quarry. An explosion with a 3 radius occurs where it lands dealing the opponents 200% pet damage as well as extra Dark damage, equaling 60% pet damage over 3 sec. Dark damage is increased by 60% with a 20% chance of hitting. |
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Terrifying Howling. The wolf lets loose a deafening howl. Enemies in a 3 radius get the Fear status effect for 3 sec with a chance of 50%. The wolf and its master receive +25% to damage from basic attacks. There is a 20% chance of enemy status changing to Terror instead of Fear. |
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Night Pack. A pack of ghost wolves attacks random enemies dealing 250% pet damage 4 times. Subsequent attacks on the same target deal only 30% damage. Affected opponents' cooldown time increases by 3,5 sec for 4 sec. The wolves deal 50% more damage with a 20% chance of hitting. |
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| Anima Wolf | ||
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Poison Charge. The wolf makes a dash for its quarry. An explosion with the radius of 3 occurs where it lands dealing the opponents 200% pet damage and poisoning them, which gives an extra 60% pet damage over 3 sec. Damage from Poison is increased by 60% with a 20% chance of hitting. |
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Wild Howling. The wolf lets loose a deafening howl. Enemies in a 3 radius get the Fear status effect for 3 sec with a chance of 50%. The wolf and its master receive +15% to Attack Speed. There is a 20% chance of enemy status changing to Terror instead of Fear. |
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Wild Pack. A pack of ghost wolves attacks random enemies dealing 250% pet damage 4 times. Subsequent attacks on the same target deal only 30% damage. The opponents' Evasion is lowered by 10% for 4 sec. The wolves deal 50% more damage with a 20% chance of hitting.
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| Machina Wolf | ||
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Fiery Charge. The wolf makes a dash for its quarry. An explosion with the radius of 3 occurs where it lands dealing the opponents 200% pet damage and setting them on fire, which gives an extra 60% pet damage over 3 sec. Damage from Burning is increased by 60% with a 20% chance of hitting. |
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Metallic Howling. The wolf lets loose a deafening howl. Enemies in a 5 radius get the Fear status effect for 3 sec with a chance of 50%. The wolf and its master receive +15% to the speed of attacks. There is a 20% chance of enemy status changing to Terror instead of Fear. |
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Steel Pack. A pack of ghost wolves attacks random enemies dealing 250% pet damage 4 times. Subsequent attacks on the same target deal only 30% damage. The opponents' Attack is lowered by 10% for 4 sec. The wolves deal 50% more damage with a 20% chance of hitting. |
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